Founded in 1251, Clan Rylyn'Dar displays a standard with a two-headed hydra, representing the two iconic twin sisters. Eager to start their own family, they offered a banner to all the scum and other forgotten souls. As soon as they arrived on the island with their son, they knew how to prove themselves and find their place in this world. If the first goal of the clan is the acquisition of knowledge, it is lately oriented towards the reunion of the greatest number of their own, especially since Orya has been announced as destroyed: it is good to preserve the species.
However, within this clan formed by the Orlyn'Dar family, there are many colorful characters from other races, with varied origins who have rallied their cause around the interests of this family. And who have, for the most part, sworn to them to always defend their values. Since being disowned by Taldriirn the Usurper, the majority have turned to the ways of the Great Mother Goddess "Sepheria" upon her awakening, continuing to honor their original spirits. Many of them have sea legs, and are enrolled in the Quilnar fleet, which constantly sails off the island... Perpetually on the move, it is easier to meet their matriarch at the Primal camp.
THE JEWELS OF SEPHERIE
When Orya was destroyed, we Sprites fled the forests to scatter across the world. Some of us have arrived as far as Kandorya, and it is among the Primals, our brothers and our sisters that we have taken refuge, for the most part.
Among the primals, we bring innocence, kindness, pranks and laughs. We are adorned with a multitude of colors and good humor.
We never part with our striped socks, who knows why?
We do not like violence, but will never be subject to the world of humans. On the other hand, we love to eat and drink, no matter what, because our curiosity is limitless and strangely incoherent.
Besides, expect to see us frolicking in the plain, mead in hand, not that we are alcoholics, we just like good things. Expect us to crack jokes, magic strawberries in hand, not that we're bad, we just like to laugh.
Ha and then, we are children of the mother of all mothers, Sépheria, the last born. As such, the primals guard us like precious jewels. But let's get it, we love playing tricks on other primals, especially elves, we love pissing them off.
If you too, little elf, are lost, you will have to go to the primal camp to find us.
Trolls are among the oldest creatures that have populated Orya. Previously underground, they rose to the surface several thousand years ago. Their first appearance in Kandorya dates from 1255.
The reasons for their coming to Kandorya would be due to a lost heritage that they are trying to find...
Social and political organization
The faction is made up of 5 troll clans, with a leader per tribe, each of which has its own specificities: fiery clan, island clan, plains clan, dark clan, and forest clan. The cannibalistic practices of the trolls led them to leave aside a royalist regime, too heavy for the stomach, for a council composed of 4 members elected by ax and spear.
Unlike their cousins, trolls are open to collaborating with certain humans…
Trolls pray to one of the animal facets of Sepheria, called Vatea, and sometimes to the Goddess herself. They also call on a wide range of spirits from their ancestors to provide them with strength and wisdom.
It seems that the bravest among them practice voodoo, not hesitating to sacrifice all sorts of things...
Bond with the Primals
Upon arrival in Kandorya, most trolls have joined the Primal side. They have strong ties with the orcs, considered brothers in arms, as well as with the ogres, for their common culinary tastes.
COURIERS OF LONG TEARS
Over the winds that caress the world, we sometimes come across intrepid adventurers, alone or in small groups. A song on their lips and a book in hand, the Courriers de Longuelarmes travel the world to listen, inform, transmit. Messengers and merchants of information, they will carry any message, any information, and defend it with their lives for a small fee, carefully guarding all the secrets entrusted to them.
Memories, love letters, messages of strategic importance, any word entrusted to them is sacred, and its secret will remain well guarded. Neither typhoons on the seas, nor earthquakes on land, nor the end of the world and of all living things can divert these courageous messengers from their mission.
Mainly black and white elves, they seem to accept all races in their ranks, and even humans, because for them, as long as you can run, you can be courier!
Under the protection of Mirage, goddess of the Arts and Liberty, and the direction of Duke Umrauth de Longuelarmes, they run ever faster towards a future where the whole world is within arm's reach, for the powerful and the needy alike.
“Neither rain, nor winds, nor flames, nor the darkest of nights can stop a courier in his tracks!”
THE ELVES OF AMARCIL
The Elven people are known to be one of the primal peoples, and among the wisest that live on this land. Mainly originating from the kingdoms of Lyn'Elenos and Eothir, in Orya, the majority are today scattered in the four corners of Kandorya. A part of them decided to unite within the primal horde, and this to guarantee the survival of their people.
Closely bonded, Elves will almost always put the life of a sibling before another member of the primal horde, and a member of that horde before any outsider not belonging to these two. groups. Thus, they form a kind of big family that it is very dangerous to threaten.
If the Elves are anchored and attached to their traditions, these are so numerous that it is impossible to list them all. All the same, we find in common the love for Aënëa, the “facet” of Séphérie representing nature and the vegetable kingdom. It also teaches the love of every life and every living being, which does not mean that they are harmless and incapable of fighting. Don't believe them incapable of plotting or manipulating either, that would be underestimating them. Another very common trait is the desire for perfection that many seek in everything, whether in weapons, scholarship, science or any other subject.
The elves of the primal horde are currently a large, evolving group whose structures are slowly taking shape, hoping to restore them to their former greatness. Each new elf is welcomed there with open arms… if they respect the traditions and ways of life of the horde and the elves already present.
EBONY BLOOD CLAN
Originally, the Ebonblood clan was an orcish clan on Orya. It was decimated by a group of humans, and the few surviving orcs were condemned to fight in arenas for the sole pleasure of men. After several years of captivity, the members of the clan finally managed to escape. However, they did not flee alone, having made new fighting brothers during their captivity. It is therefore a group composed mainly of orcs but also of elves, humans and dwarves who took the first boat they found, all sails raised towards Kandorya.
The purpose of the clan is to recreate a force of war in order to fight its old and its new enemies and to wash away the affronts of the past. For several years the clan has been developing, the goal is to continue this momentum by making it even bigger and stronger.
The group is ideally looking for orcs, but we are open to any other race. It is a close-knit clan and mutual aid is the key word as soon as one of the members is concerned. The clan is led by an orc leader, to whom all mustobey.
L'Ordre Kelevra est un groupe de mercenaires libres, citoyens de Vendavel et participant activement à la sécurité de la cité. Fondée en 1198 par 5 mercenaires dans les Baronnies de Soriak, le groupe atteignait un effectif de plus de 2000 mercenaires au sommet de sa force. Une partie de l'Ordre fut envoyé en mission d'escorte d'un riche explorateur excentrique sur la nouvelle île de Kandorya. Suite à différents événements malheureux, l'Ordre Kelevra fut affaibli et dut se rassembler en catastrophe dans la cité libre de Vendavel. Le peu de survivants se rassemble et recommence à zéro au sein de cité
On ne sait pas grand chose des créatures du Vide hormis qu'ils haissent la magie et récupèrent les morts afin qu'ils rejoignent leurs rangs.
Froids, pratiquement dépourvus de sentiments, les Innocents du Vide, nom qu'ils donnent à leur "race", ont un comportement dérangeant, étrange, voir artificiel.
Leurs objectifs tout comme leur vraie nature reste obscure. Leurs peaux et leurs vêtements sont d'un blanc immaculé surligné de noir, aucune autre couleur. Ils arborent sur le front le symbole du Vide, une triangle dans un cercle,
Nombreux sont ceux qui craigne le Vide car il représente dans les esprits un ancien envahisseur venu exterminer tous les colons de l'île.
Mais la situation a changé après sa défaite, et il s'est intégré à la population de Vendavel à laquelle il apporte sa protection.
Le savoir du Vide est immense, et ses représentants semblent enclin à la discussion avec les plus érudits.
La seule certitude à propos du Vide, c'est qu'il ne vient pas de ce monde...
What about the Duergard? What do we know of them?
Both full and few things.
We know that they are originally a dark-skinned dwarf people. According to them, all the dwarves were black at creation and those who came to the surface have whitened over the generations.
They are strong believers in the dwarven pantheon, but revere what they call the "Highs" of illustrious ancestors.
They are eager for knowledge and possession, crafty by nature they always end up having the object of their desire.
But despite these faults, they are very loyal to each other and to their word, playful and good natured, they will be the best allies as friends.
Although rumors state that they eat everything except black dwarf, they sometimes recognize the usefulness of a person and adopt it whatever the race of origin of this person it will be considered as Duergars by them.
Although they are ruled by a king, they are a fairly free people. Leaders are elected for life by the entire population, including adoptees.
But what are their rituals? Their customs?
No one knows without being adopted or still alive. Full of secrets still hover over these people, maybe you will have the chance to extract information from them? But a piece of advice: arm yourself with courage and something to negotiate with them because they can bring you a lot as well as take you a lot more if you try to overtake them.
The forest orcs are a group of orcs made up of several tribes... the oldest and most respected is the bear tribe, they are the keepers of traditions respect the gods and ensure that the orcs continue to live in harmony (an orc harmony of course) then come the foxes who are a tribe of traders and warriors they are the spiritual children of the bears and respect their precepts they are very focused on others and have no trouble trading with humans, elves, dwarves...
Over time a few renegade orcs and outcasts from distant lands settled near the bears and foxes and over time a new tribe was born: the wolves. They are violently deceitful and generally ill-intentioned and without any pity they refuse contact with other races (only to steal or kill them) then the tribe of foxes becoming too large the chief granted the youngest the right to found their own tribe the wild boars, they are young warriors for the most part and few in number for the moment